Userprofil von bulldog2008
Member since 7 / 2016


bulldog2008
Punkte: 125
Modder Level 5
Rank: n/a
Vorname: Jan Alter & Geschlecht: m Wohnort: keine Angabe Hobbys: keine Angabe Homepage www.farmingland.eu

About bulldog2008

keine Angabe
  1. bulldog2008 09. 05 2017

    Mod: National park of the dutch biesbosh
    when you drive in the cow stables Behind the milking machine
    there can you unload the straw voor the cows


  2. bulldog2008 07. 05 2017

    Mod: National park of the dutch biesbosh
    dat is een game instelling denk dat je ,je settings wat lager moet zetten probeer dit even laat het anders nog even weten


  3. bulldog2008 07. 05 2017

    Mod: National park of the dutch biesbosh
    you can sell t tby the straw selling point

    1 Antworten

  4. bulldog2008 06. 05 2017

    Mod: National park of the dutch biesbosh
    KAPPIE the game works fine you have another problem sent me your game log and i will tel you


  5. bulldog2008 06. 05 2017

    Mod: National park of the dutch biesbosh
    Gert maak je niet druk ik heb hem al uitgelegt dat het door de translate komt op deze site nu is de 2.0.0 wel goed mensen hebben altijd wat te zeuren zelf zijn ze niet actief in het uploaden van bestanden of weten totaal niet waar ze over praten heb hem ook verteld dat support te vinden is op farmingland.eu maar daar krijg ik geen response op dus zo belangrijk zal het niet wezen maar bedankt voor je reactie op deze succes met de map mocht je hem spelen Greats


  6. bulldog2008 19. 09 2016

    Mod: Nordfriesische Marsch
    i like your map but why mike things dat not works or why remake you the buldings like betonwerk i will make a version for you i wil try to move alll texturen errors sound errors and will give the map another waterplaine i had triedto contact you bud you are THE moder and did not response have a nice day


    Main System
    CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
    Memory: 8092 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 950/PCIe/SSE2
    Version: 4.5.0 NVIDIA 372.70
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (forced)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15 INT
    Version: 1.4.2.0 1.4.2RC1
    Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
    Language: nl
    Game vehicle types loaded
    Mod directory: C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: FS15_newHollandLoaderPack
    Load dlc: pdlc_goldPack
    Load dlc: pdlc_holmerPack
    Load dlc: pdlc_itRunnerPack
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: NF_Marsch_4fach
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod NF_Marsch_4fach to use it in multiplayer.
    Register vehicle type: pdlc_goldPack.tatra
    Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
    Register vehicle type: pdlc_holmerPack.defoliater_cutter_animated
    Register vehicle type: pdlc_holmerPack.combine_animated_articulatedAxis
    Register vehicle type: pdlc_holmerPack.augerWagon_foldable
    Register vehicle type: pdlc_holmerPack.tractor_crabSteering
    Register vehicle type: pdlc_holmerPack.manureBarrelAsTank
    Register vehicle type: pdlc_holmerPack.manureSpreaderVariantFix
    Register vehicle type: pdlc_itRunnerPack.hookLiftTrailer
    Register vehicle type: pdlc_itRunnerPack.hookLiftContainer
    Register vehicle type: pdlc_itRunnerPack.hookLiftContainerTrailer
    Register vehicle type: pdlc_itRunnerPack.hookLiftContainerDynamicMountAttacher
    Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureBarrel
    Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureSpreader
    Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
    Register filltype: wood2 a part of Holzweiterverarbeitung Pack2
    Register filltype: emptypallet a part of Holzweiterverarbeitung Pack2
    Load Script: WaterBand = OK
    Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
    *** ChoppedStraw fruittypes registered!
    register fill type: Concrete
    register fill type: Cement
    register fill type: Sand
    register fill type: Gravel
    --- loading ManualBarrier mod V5.15.7 - 07.12.2014 (by Blacky_BPG)---
    register fill type: wheatflour
    register fill type: barleyflour
    register fill type: cornflour
    register fill type: bran
    register fill type: wheatflour
    register fill type: barleyflour
    register fill type: cornflour
    register fill type: backwaren
    register fill type: bread
    register fill type: Sugar
    register fill type: Bier
    register fill type: Bier2
    register fill type: Wasser
    register fill type: Hopfen
    Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
    loading AdditionalFruitTypes
    AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
    \__ Register fruitType: oat (oat) [key 16]
    \____ Register windrowType: oat_windrow (oat_windrow)
    \______ ForageWagonConversion registered: oat_windrow -> wheat
    \__ Register fruitType: rye (rye) [key 17]
    \____ Register windrowType: rye_windrow (rye_windrow)
    \______ ForageWagonConversion registered: rye_windrow -> wheat
    \__ Register fruitType: sunflower (sunflower) [key 18]
    \__ Register fruitType: alfalfa (luzerne) [key 19]
    \____ Register windrowType: luzerne_windrow (luzerne_windrow)
    \______ ForageWagonConversion registered: luzerne_windrow -> grass
    \__ Register fruitType: hops (hops) [key 20]
    Error: fill type "wood2" already exists. "AdditionalFruitTypes" will skip its registration.
    \__ Register fillType: scheitelholz (scheitelholz) [key 61]
    \__ Register fillType: holzkohle (holzkohle) [key 62]
    dataS/cameraPath01.i3d (0.21 ms)
    dataS/cameraPath02.i3d (0.23 ms)
    dataS/cameraPath03.i3d (0.16 ms)
    data/sky/sky_day_night.i3d (6.97 ms)
    data/sky/rain.i3d (1.22 ms)
    data/sky/hail.i3d (0.84 ms)
    data/sky/dust.i3d (0.68 ms)
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
    Nordfriesische Marsch 4 fach: Register Fill type: pig, Brandstof, Diesel, Oil not nameI18N, Motoroil not nameI18N, beef not nameI18N, chicken2 not nameI18N, h_milch not nameI18N, beer2, soap not nameI18N, ham not nameI18N, stone not nameI18N,
    C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/map01.i3d (11746.86 ms)
    ERROR: (SchweineZucht) 7 invalid Animal Type chicken2
    Error: Running LUA method 'modOnCreate.SchweineZucht'.
    C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/models/buildings/SchweineMast/SchweineZucht.lua:579: bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 1 invalid Animal Type beef
    Error: Running LUA method 'modOnCreate.SchweineZucht'.
    C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/models/buildings/SchweineMast/SchweineZucht.lua:579: bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 1 invalid Animal Type beef
    Error: Running LUA method 'modOnCreate.SchweineZucht'.
    C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/models/buildings/SchweineMast/SchweineZucht.lua:579: bad argument #1 to 'pairs' (table expected, got nil)
    Script WoolPaletteCollector v2.2.1b by Marhu created id 639279! Support on http://marhu.net
    FabrikScript v1.7.1-528: ERROR: invalid fillType ham in Schinken
    FabrikScript v1.7.1-528: ERROR: invalid fillType chicken2 in layingChicks
    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
    D:/code/lsim2015/build/finalbin/dataS/scripts/triggers/TipTrigger.lua(92) : indexToObject
    D:/code/lsim2015/dlc/configs/../goldPackFinal/I18NFixes.lua(9) : oldTipTriggerLoad
    =C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/scripts/FabrikScript.lua(149) : load
    =C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/scripts/FabrikScript.lua(77) : finalizePlacement
    =C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/scripts/FabrikScript.lua(33) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1878) : func
    Index: 3
    FabrikScript v1.7.1-528: ERROR: invalid fillType stone in Steine
    FabrikScript v1.7.1-528: ERROR: invalid fillType stone in stone
    FabrikScript v1.7.1-528: ERROR: invalid fillType stone in stone
    FabrikScript v1.7.1-528: ERROR: invalid fillType stone in stone
    FabrikScript v1.7.1-528: ERROR: invalid fillType stone in stone
    Error: Can't load resource 'C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/textures/pdaBeep.wav'.
    Error: Can't load sample 'C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/textures/pdaBeep.wav'.
    data/vehicles/steerable/newHolland/newHollandTC590.i3d (342.30 ms)
    dataS2/character/player/player.i3d (430.53 ms)
    data/vehicles/cutters/newHolland/newHollandHeader18.i3d (116.31 ms)
    data/vehicles/trailers/kroeger/kroegerHKD302.i3d (98.66 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (191.43 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (121.97 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (5.00 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (3.40 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (127.48 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (2.51 ms)
    data/vehicles/tools/suer/suerSB700.i3d (1.87 ms)
    data/vehicles/steerable/deutz/deutzFahr7250.i3d (237.22 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (588.42 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (6.11 ms)
    dataS/character/player/playerCCT.i3d (5.61 ms)

    1 Antworten

  7. bulldog2008 06. 07 2016

    Mod: Nordfriesische Marsch
    read the instal file and take all you need from this mod pak install t in your mod folder and you can play this game
    http://lsmod2015.com/mod-pack-unna-2015-v-3-0/


  8. bulldog2008 06. 07 2016

    Mod: Nordfriesische Marsch
    hallo instal this pakket and you can do all,
    loading sand


    http://lsmod2015.com/mod-pack-unna-2015-v-3-0/



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